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		<title><![CDATA[[v4] Servers - News And Announcements]]></title>
		<link>http://v4servers.com/</link>
		<description>Read and discuss v4Servers related news and announcements.</description>
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		<lastBuildDate>Tue, 07 Sep 2010 21:10:32 GMT</lastBuildDate>
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			<title><![CDATA[[v4] Servers - News And Announcements]]></title>
			<link>http://v4servers.com/</link>
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		<item>
			<title>Forum Updates 09/01/10</title>
			<link>http://v4servers.com/showthread.php?3903-Forum-Updates-09-01-10&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 20:34:16 GMT</pubDate>
			<description>Forums are now accessible by a mobile device. 
If you find any problems please report them.</description>
			<content:encoded><![CDATA[<div>Forums are now accessible by a mobile device.<br />
If you find any problems please report them.</div>

 ]]></content:encoded>
			<category domain="http://v4servers.com/forumdisplay.php?2-News-And-Announcements">News And Announcements</category>
			<dc:creator>Xaphan</dc:creator>
			<guid isPermaLink="true">http://v4servers.com/showthread.php?3903-Forum-Updates-09-01-10</guid>
		</item>
		<item>
			<title>Server Updates 08/31/10</title>
			<link>http://v4servers.com/showthread.php?3896-Server-Updates-08-31-10&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 02:20:58 GMT</pubDate>
			<description>Server will be down approximately 15 minutes for updates to apply. 
 
Counter-Strike: Source and Team Fortress 2 Updates Released 
 				  Updates to...</description>
			<content:encoded><![CDATA[<div>Server will be down approximately 15 minutes for updates to apply.<br />
<br />
Counter-Strike: Source and Team Fortress 2 Updates Released<br />
 				  Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Source Engine Changes (CS:S, DoD:S, TF2)</b><br />
<ul><li>Fixed a case where servers would lock-up while writing .dmp files</li>
</ul><br />
<b>Counter-Strike: Source</b><br />
<ul><li>Fixed some minor smoke grenade bugs</li>
</ul><br />
<b>Team Fortress 2</b><br />
<ul><li>Fixed a bug in the Steamworks internal stats reporting</li>
</ul>				  			<br />
<a href="http://store.steampowered.com/news/4278/" target="_blank">Direct Link...</a></div>

 ]]></content:encoded>
			<category domain="http://v4servers.com/forumdisplay.php?2-News-And-Announcements">News And Announcements</category>
			<dc:creator>Xaphan</dc:creator>
			<guid isPermaLink="true">http://v4servers.com/showthread.php?3896-Server-Updates-08-31-10</guid>
		</item>
		<item>
			<title>Server Updates 08/30/10</title>
			<link>http://v4servers.com/showthread.php?3886-Server-Updates-08-30-10&amp;goto=newpost</link>
			<pubDate>Mon, 30 Aug 2010 23:17:38 GMT</pubDate>
			<description>Server will be down approximately 15 minutes for updates to apply. 
 
Counter-Strike: Source Update Released 
Updates to Counter-Strike: Source have...</description>
			<content:encoded><![CDATA[<div>Server will be down approximately 15 minutes for updates to apply.<br />
<br />
Counter-Strike: Source Update Released<br />
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Source Engine ( TF2, DoD:S, CS:S )</b><br />
<ul><li>Fixed hang when typing &quot;map&quot; twice in the console</li>
</ul><br />
<b>Counter-Strike: Source</b><br />
<ul><li>Smoke Grenades<ul><li>Made them bloom faster</li>
<li>Made them more opaque</li>
<li>Fixed &quot;one way&quot; smoke</li>
</ul>Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )</li>
</ul>				  			<br />
<a href="http://store.steampowered.com/news/4273/" target="_blank">Direct Link...</a></div>

 ]]></content:encoded>
			<category domain="http://v4servers.com/forumdisplay.php?2-News-And-Announcements">News And Announcements</category>
			<dc:creator>Xaphan</dc:creator>
			<guid isPermaLink="true">http://v4servers.com/showthread.php?3886-Server-Updates-08-30-10</guid>
		</item>
		<item>
			<title>Server Updates 08/26/10</title>
			<link>http://v4servers.com/showthread.php?3859-Server-Updates-08-26-10&amp;goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 23:29:50 GMT</pubDate>
			<description>Server will be down approximately 15 minutes for updates to apply. 
 
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates...</description>
			<content:encoded><![CDATA[<div>Server will be down approximately 15 minutes for updates to apply.<br />
<br />
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Release Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Source Engine Changes (CS:S, DoD:S, TF2)</b><ul><li>Fixed a crash on startup with some video drivers</li>
<li>Fixed a bug where the speaker config would be lost on Windows Vista / 7</li>
<li>Fixed a case where alt-tab would stop rendering models</li>
<li>Made the &#8216;X&#8217; that closes the achievements screen visible by default in 1280x720 resolution</li>
<li>Made disconnect messages wrap so they don&#8217;t get truncatedMade kick / disconnect messages more legible</li>
</ul><b>Counter-Strike: Source</b><ul><li>Fixed a memory leak in the dedicated server</li>
<li>Fixed a problem that could cause the crosshair to expand briefly after the trigger is released</li>
<li>Made crosshair scale independently of framerate, matching the old behavior at 100 fps.  This does not affect actual recoil, fire rate, or spread &#8211; only the expansion of the crosshair.  Added cl_legacy_crosshair, which defaults to the new behavior</li>
<li>Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode</li>
<li>Removed ability to jump to inaccessible locations using grenades (flashboosting).  Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior</li>
<li>Fixed an issue with involving incorrect armor protection vs. grenade damage.  Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior</li>
<li>Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies</li>
<li>Fixed an issue that could cause KeyHintText to generate junk characters</li>
<li>Prevented ragdoll spasm that could occur when using the jointeam command</li>
<li>Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip</li>
<li>Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload</li>
<li>Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map</li>
<li>Fixed mp_restartgame so that it resets MVPs as well as score and deaths</li>
<li>Removed fun fact from achievements summary screen and associated playerblotter functionality</li>
<li>Throttled warning messages for disabled achievements to no more than once every 60 seconds</li>
<li>Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders</li>
<li>Fixed lock radar rotation option in the GUI.  Setting this option now works</li>
<li>Fixed a potential crash with custom huds</li>
<li>Fixed a bug in walk prediction</li>
</ul><b>Team Fortress 2</b><ul><li>Fixed a bug in the Steamworks stats reporting</li>
<li>Fixed the new Worms gear not playing the correct sound during the Equalizer taunt</li>
<li>Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first mapFixed a memory leak in the dedicated server</li>
</ul>				 			<br />
<br />
<a href="http://store.steampowered.com/news/4261/" target="_blank">Direct Link...</a></div>

 ]]></content:encoded>
			<category domain="http://v4servers.com/forumdisplay.php?2-News-And-Announcements">News And Announcements</category>
			<dc:creator>Xaphan</dc:creator>
			<guid isPermaLink="true">http://v4servers.com/showthread.php?3859-Server-Updates-08-26-10</guid>
		</item>
		<item>
			<title>Server Updates 08/24/10</title>
			<link>http://v4servers.com/showthread.php?3836-Server-Updates-08-24-10&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 23:09:05 GMT</pubDate>
			<description>Server will be down approximately 10 minutes for updates to apply. 
 
Counter-Strike: Source Update Released 
 				  Updates to Counter-Strike:...</description>
			<content:encoded><![CDATA[<div>Server will be down approximately 10 minutes for updates to apply.<br />
<br />
Counter-Strike: Source Update Released<br />
 				  Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Counter-Strike: Source</b><br />
<ul><li>Added a new server ConVar &quot;sv_competitive_minspec&quot; that enforces the following restrictions on clients when set to 1:<ul><li>r_drawdetailprops     1</li>
<li>r_staticprop_lod      (-1 to 3)</li>
<li>fps_max               minimum 60 (or 0)</li>
<li>cl_detailfade         minimum 400</li>
<li>cl_detaildist         minimum 1200</li>
<li>cl_interp             (0 to 0.031)</li>
<li>cl_interp_ratio       (1 to 2)</li>
</ul></li>
<li>Fixed ragdolls popping when using mp_fadetoblack 1</li>
<li>Fixed a buffer overrun exploit that could be used to attack/crash servers.</li>
<li>Fixed a crash at startup when no sound emitter scripts were loaded.</li>
<li>Fixed a crash that could happen if a custom model was loaded with missing materials.</li>
<li>Fixed a crashed related to alt-tab.</li>
<li>Fixed a potential crash in the shaders.</li>
<li>Fixed a crash when running custom maps with missing model files</li>
<li>Removed the client console commands &quot;mat_supress&quot; and &quot;mat_debug&quot;</li>
</ul>				  			<br />
<br />
<a href="http://store.steampowered.com/news/4246/" target="_blank">Direct Link...</a></div>

 ]]></content:encoded>
			<category domain="http://v4servers.com/forumdisplay.php?2-News-And-Announcements">News And Announcements</category>
			<dc:creator>Xaphan</dc:creator>
			<guid isPermaLink="true">http://v4servers.com/showthread.php?3836-Server-Updates-08-24-10</guid>
		</item>
		<item>
			<title>Forum Updates 08/17/10</title>
			<link>http://v4servers.com/showthread.php?3770-Forum-Updates-08-17-10&amp;goto=newpost</link>
			<pubDate>Tue, 17 Aug 2010 20:28:19 GMT</pubDate>
			<description>The vBulletin software has been upgraded to version 4.0.6.  
 
If you find any problems please report them.</description>
			<content:encoded><![CDATA[<div>The vBulletin software has been upgraded to version 4.0.6. <br />
<br />
If you find any problems please report them.</div>

 ]]></content:encoded>
			<category domain="http://v4servers.com/forumdisplay.php?2-News-And-Announcements">News And Announcements</category>
			<dc:creator>Xaphan</dc:creator>
			<guid isPermaLink="true">http://v4servers.com/showthread.php?3770-Forum-Updates-08-17-10</guid>
		</item>
		<item>
			<title>Server Updates 08/19/10</title>
			<link>http://v4servers.com/showthread.php?3769-Server-Updates-08-19-10&amp;goto=newpost</link>
			<pubDate>Tue, 17 Aug 2010 19:16:01 GMT</pubDate>
			<description>Servers are busy, busy, busy! 
Server will be down approximately 15 minutes for updates to apply. 
 
-- 
Counter-Strike: Source, Team Fortress 2 and...</description>
			<content:encoded><![CDATA[<div><i>Servers are busy, busy, busy!</i><br />
Server will be down approximately 15 minutes for updates to apply.<br />
<br />
--<br />
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released<br />
 Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Source Engine Changes (CS:S, DoD:S, TF2)</b><br />
<ul><li>The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user&#8217;s config file.</li>
<li>Fixed clients being able to connect to servers with spoofed SteamIDs.</li>
<li>Fixed a bug where some video configurations could get reset by restarting the engine.</li>
<li>Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.</li>
<li>Fixed a case of uneven performance on multicore machines.</li>
<li>Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.</li>
<li>Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.</li>
<li>Audio fixes:<ul><li>Reduced overlap in the sound timing code.</li>
<li>Fixed a case where audio could skip.</li>
<li>Fixed voice communication getting corrupted while playing on a Mac.</li>
</ul>sv_pure 2 now protects the game_sounds files in the scripts directory.</li>
</ul><br />
<b>Counter-Strike Source</b><br />
<ul><li>Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.</li>
<li>Made the bomb the primary target of a +USE command.  This fixes a problem with objects placed around the bombsite interrupting defuse attempts.</li>
<li>Fixed the &#8216;skating&#8217; behavior that could occur when a bomb planting attempt was aborted.  Also fixes the resulting out of sync hit boxes.</li>
<li>Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.</li>
<li>Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.</li>
<li>Gave chat interface priority over scoreboard to reduce conflict between the two.</li>
<li>Increased size of HUD icons.</li>
<li>Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.</li>
<li>Made the message of the day screen dismissible by hitting ENTER.</li>
<li>Fixed servers not being able to set sv_hudhint_sound.</li>
<li>Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.</li>
<li>Stats:<ul><li>Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.</li>
<li>Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.</li>
<li>Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.</li>
<li>Improved the font on the achievement toast.</li>
</ul></li>
<li>Community Requests:<ul><li>Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with &quot;bunnyhop&quot; )</li>
<li>De_dust and De_dust2 updated.<ul><li>Fixed several exploits.</li>
<li>Fixed collisions on crenellation and domes.</li>
<li>Fixed minor visual glitches.</li>
<li>Adjusted HDR settings.</li>
<li>Removed dust clouds.</li>
</ul></li>
</ul>Added console variable cl_hudhint_sound.</li>
</ul><br />
<b>Team Fortress 2</b><br />
Added server ConVar &quot;sv_max_usercmd_future_ticks&quot; which prevents clients from running usercmds too far in the future.<br />
Added missing Mac intro movie for cp_coldfront.<br />
Fixed &quot;Hit '%disguiseteam%' to Toggle Team&quot; string and code so they're not hard coded to 'e' and '-'.<br />
Fixed servers trying to validate backpack positions in inventories.<br />
Fixed clients validating inventories other than their own.<br />
Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.<br />
Fixed players not always getting &quot;recent damager&quot; credit for player suicides.<br />
Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.<br />
Updated Engineer startup music.<br />
Updated localization files.<br />
Updated Pl_ThunderMountain<br />
<ul><li>Clipped off sticky outcrops for smoother movement</li>
<li>Clipped various exploit ledges</li>
<li>Increased environment ambient exterior light level</li>
<li>Stage 1<ul><li>Fixed hole in respawn room brushes in RED spawn</li>
<li>Shifted respawn times to favor BLU by two seconds</li>
</ul></li>
<li>Stage 3<ul><li>Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)</li>
<li>Removed embedded displacement (building B interior roof)</li>
<li>Removed rogue clip brush from building A balcony</li>
</ul></li>
</ul>Updated Plr_Hightower<br />
<ul><li>Fixed players building in the RED spawn room.</li>
<li>Fixed players building on the back window decks of the barns.</li>
<li>Fixed players getting on the satellite dish platform.</li>
<li>Fixed players building on the elevators.</li>
<li>Reduced the ammo packs in the barns down to small ammo packs.</li>
<li>Increased the hill speed modifier to 1.2 (up from .95)</li>
<li>Fixed explosion particle effects playing in the skybox.</li>
<li>Mine cart &quot;window&quot; collision fixed.Upped Scout-loop health to large.</li>
</ul>Updated Pl_Upward<br />
<ul><li>Fixed respawnroom entities not reaching the floor of split-level spawns</li>
<li>Fixed griefable fence facing BLU spawn near RED base</li>
<li>Added BLU high flanking route at RED base</li>
<li>Added health &amp; ammo along BLU flanking route at RED base</li>
<li>Sealed BLU base left exit with block bullets brushes</li>
<li>Extended clip between C and BLU spawn to prevent sticky jump spawn camping</li>
<li>Fixed non-clipped non-solid railing in RED base</li>
<li>Fixed kill brush in middle spawn not extending to the ceiling</li>
<li>Put a block bullets brush on grate below middle spawnFixed some high micro-ledges accessible to sticky-jumpers</li>
</ul>Community Request<br />
<ul><li>Added &quot;item_pickup&quot; game event for ammo/health packs.</li>
</ul>				  			<br />
<a href="http://store.steampowered.com/news/4210/" target="_blank">Direct Link...</a></div>

 ]]></content:encoded>
			<category domain="http://v4servers.com/forumdisplay.php?2-News-And-Announcements">News And Announcements</category>
			<dc:creator>Xaphan</dc:creator>
			<guid isPermaLink="true">http://v4servers.com/showthread.php?3769-Server-Updates-08-19-10</guid>
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